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Jobs
C

Code_V

Listed on Glassdoor

Gameplay Programmer at Code_V

Work mode
Remote
Pay
₹1.2 LPA
Job type
Part-time
Posted
Today
Read the job description

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  2. 2Your details are saved to your Talynce profile.
  3. 3You finish the application on Glassdoor.

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3Step 3: Your details

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The role

Job description

Gameplay Programmer — Join Code_V

Code_V is looking for a Gameplay Programmer to join our game development team!

We’re currently working on Gaia Genesis, a multiplayer hero-shooter featuring unique otherworldly animals, each with their own abilities, personalities, and visual identity.

We are looking for someone with strong experience in Unity and C# programming, particularly in developing gameplay systems and procedural or code-based animations.

The ideal candidate should be capable of creating dynamic character movements, animations, and gameplay interactions through programming rather than relying solely on pre-made animation clips or traditional animation pipelines.

NOTE : THIS IS GOING TO BE A PROFIT SHARING ROLE. I.E. THE VOLUNTEER WILL BE GETTING THE COMPENSATION AFTER THE RELEASE OF THE GAME FOR UPTO 8 YEARS

What You’ll Do:

  • Develop gameplay mechanics, systems, and interactive features using Unity and C#.
  • Design and implement procedural animations and code-driven character movements.
  • Create animations using mathematical functions, physics-based calculations, inverse kinematics (IK), and runtime transformations.
  • Develop procedural systems for character movement, aiming, attacks, reactions, and other gameplay interactions.
  • Implement dynamic animation systems that respond to player input and in-game situations.
  • Work with Unity's Animator, Animation Rigging, and other animation-related systems when required.
  • Develop custom animation controllers and procedural animation frameworks.
  • Implement physics-based interactions such as ragdoll systems, dynamic collisions, and character reactions.
  • Optimize gameplay and animation systems for performance.

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  • Collaborate with game designers, artists, and other programmers to translate gameplay requirements into functional systems.
  • Debug, test, and refine gameplay mechanics and animation behaviours.
  • What We’re Looking For:

    • Strong proficiency in Unity Engine and C# programming.
    • Practical experience developing gameplay systems from scratch.
    • Understanding of procedural animation techniques and runtime animation systems.
    • Knowledge of vector mathematics, trigonometry, linear algebra, and physics-based calculations.
    • Experience with Inverse Kinematics (IK), procedural rigging, and skeletal manipulation.
    • Understanding of character movement systems, physics interactions, and animation blending.
    • Experience working with Unity's Animator Controller and Animation Rigging package.
    • Ability to create animations or dynamic movements through code without depending entirely on pre-animated assets.
    • Good problem-solving and debugging skills.

    What You’ll Get

    • Hands-on experience working on an original multiplayer IP
    • Opportunity to contribute directly to core game systems
    • Creative freedom and ownership over your ideas
    • Experience working with an indie game development team
    • Profit-sharing opportunity based on your contribution to the project

    Location: Remote
    Engagement: Volunteer / Profit-Sharing Basis

    Linkedin : https://www.linkedin.com/company/code-v-games

    Pay: From ₹10,000.00 per month

    Benefits:

    • Flexible schedule

    Work Location: Remote

    Skills

    Required

    • unity
    • c#
    • procedural animation
    • inverse kinematics
    • vector mathematics
    • trigonometry
    • linear algebra
    • physics-based calculations
    • animation rigging
    • animator controller
    • gameplay systems development
    • debugging

    Good to have

    • indie game development

    Code_V

    Gameplay Programmer at Code_V

    • Remote
    • ₹1.2 LPA
    Apply on Glassdoor